Defines:

  • Roles of communicating entities
  • Format of messages
  • Order of messages
  • Actions taken on the transmission, receipt of a message, or other event

Protocols as State Machines

A fully-defined protocol must provide a proper action for any event in any state. Most protocols can be modelled in terms of state machines.

Each interaction can have its own state machine.

Open vs Closed Protocols

  • Open Protocols
    • Examples: HTTP, SMTP, SSH
    • Usually defined in RFC documents (normally via some sort of working group or task force)
    • Different implementations
    • Allows a community, generally good!
  • Proprietary Protocols
    • Examples: Skype, iCloud, Zoom
    • Only one implementation

Building a Reliable Protocol

  • Generally includes a few states
    • Idle - waiting for something to be initiated
    • Waiting - waiting for a response
  • Edges are actions (e.g. receives a response of a certain type) or timeouts
  • Edge cases
    • Timeout too soon! (may result in getting two ACKs)
  • Timeout formulas
    • Assuming measured round trip time (RTT) of
    • Estimated RTT
    • Deviation of RTT (captures jitter):
    • Timeout:
    • Suggested: ,