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Last updated March 10, 2022

Full post on play: Play to Win: A Post-Work Society

Play: the intentional activity of doing the thing you would want to do.

Source: Joyful Subversion in Kernel

“Play allows us to create and share ownership of spaces in ways which competition cannot. Have as much fun as possible along the way. Turn life into a canvas, rather than a graph with checkpoints. Welcome everyone.”

In a world were we seem to be locked behind these little rectangles, how can we escape? Embedded computing experiments like DynamicLand by Bret Victor (more in interaction design)

# Creating spaces not products

“Creating a space for change does not necessarily mean you’re doing it yourself; you’re just making it possible for others.” (a lot of similar ideas in Design Justice and a new DARPA)

# Shifting the nature of work/education

Can we shift education system away from just assessing students to letting them explore the magical worlds themselves? A more Mindstorms-esque constructionist view on education.

# Magic Circles

Source: Magic circles by Gordon Brandler

A “magic circle” is the space in which a game takes place. When we step into the magic circle, the we suspend the rules of ordinary life, and allow the rules of the game to mediate our interactions.

We often mark the boundaries of a magic circle through ceremonies:

A lot of concepts similar to The Grasshopper, the lusory attitude as a boundary

# Animals and Play

Graeber on What’s the point if we can’t have fun?

Why does the existence of action carried out for the sheer pleasure of acting, the exertion of powers for the sheer pleasure of exerting them, strike us as mysterious? What does it tell us about ourselves that we instinctively assume that it is?

Interactive Graph