Software Systems
System design in this context means defining the architecture, product design, modules, interfaces, and data for a system according to given requirements. The purpose of system design is to architect a system that can effectively support the functionality of a product or service.
See also: system model
- Requirements
- Functional: what does the system need to do?
- Non-functional: what properties does it need?
- 4 things to ask clarifications on
- Users: who will use the system? how will they use it?
- Scale: how will our system will handle a growing amount of data?
- Performance: how fast must our system be?
- Cost: what are our budget constraints?
Latency Numbers
Latency Comparison Numbers
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Register reference 0.1 ns
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 10,000 ns 10 us
Send 1 KB bytes over 1 Gbps network 10,000 ns 10 us
Read 4 KB randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
Read 1 MB sequentially from memory 250,000 ns 250 us
Round trip within same datacenter 500,000 ns 500 us
Read 1 MB sequentially from SSD* 1,000,000 ns 1,000 us 1 ms ~1GB/sec SSD, 4X memory
HDD seek 10,000,000 ns 10,000 us 10 ms 20x datacenter roundtrip
Read 1 MB sequentially from 1 Gbps 10,000,000 ns 10,000 us 10 ms 40x memory, 10X SSD
Read 1 MB sequentially from HDD 30,000,000 ns 30,000 us 30 ms 120x memory, 30X SSD
Send packet CA->Netherlands->CA 150,000,000 ns 150,000 us 150 ms
Notes
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1 ns = 10^-9 seconds
1 us = 10^-6 seconds = 1,000 ns
1 ms = 10^-3 seconds = 1,000 us = 1,000,000 ns
Based off of the above:
- Read sequentially from HDD at 30 MB/s
- Read sequentially from 1 Gbps Ethernet at 100 MB/s
- Read sequentially from SSD at 1 GB/s
- Read sequentially from main memory at 4 GB/s
- 6-7 world-wide round trips per second
- 2,000 round trips per second within a data center
On Good Systems Papers
Good systems papers often put forth an argument of the flavor:
“We are looking to achieve the goals A, B, C, under the constraints X, Y, Z. No system existed to do so when we set out on our efforts (otherwise we probably would have used it!), so from our experiences building systems in this area, we can distill these experiences into a specific set of system requirements. These requirements may not be obvious to readers who have not spent considerable time thinking about or building applications in this space.”
Real-time
- WebRTC
- Fast message propagation (no relaying)
- Encryption and authorization over untrusted signaling servers
- No setup required, public signaling servers are available
- Not suitable for a large number of peers (quadratic explosion of complexity)
- Browser have a max on connectivity: ~100 diff connections but varies per browser
- WebSockets
- Clients connect to a single endpoint over Websocket. The server distributes document updates and awareness information among clients.
- Solid choice if you want a central source that handles authentication and authorization
- Also send header information and cookies, so you can use existing authentication mechanisms with this server
- Hypercore/Dat
4+1 Architectural Model
- Logical view: The logical view is concerned with the functionality that the system provides to end-users (usually uses UML)
- Process view: The process view deals with the dynamic aspects of the system, explains the system processes and how they communicate, and focuses on the run time behaviour of the system (usually sequence diagram, communication diagram, activity diagram)
- Development/Implementation view: The development view illustrates a system from a programmer’s perspective and is concerned with software management. (usually package/component diagram)
- Physical/Deployment view: The physical view depicts the system from a system engineer’s point of view. It is concerned with the topology of software components on the physical layer as well as the physical connections between these components
- (+1) Scenarios: The description of an architecture is illustrated using a small set of use cases, or scenarios. They also serve as a starting point for tests of an architecture prototype